# TDLib iOS Linking Status Local toolchain status: - Xcode 26.5 is installed at `/Applications/Xcode.app`. - iOS 26.5 simulator runtime is installed. - `scripts/check-ios-prereqs.sh` passes. - `scripts/run-ios-simulator-app.sh` launches the fake-backed SwiftUI shell in iOS Simulator. Current real TDLib blocker: ```bash DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer cargo build -p tele-ios-ffi --target aarch64-apple-ios-sim --release ``` Observed failure: ```text [Your OS or architecture may be unsupported.] Failed to download file: Please try using the `pkg-config` or `local-tdlib` features. 404 Not Found https://github.com/FedericoBruzzone/tdlib-rs/releases/download/v1.2.0/tdlib-1.8.29-ios-aarch64.zip ``` Interpretation: - Rust, Swift, Xcode, and the iOS simulator runtime are working. - The fake-backed iOS app shell can be built, installed, launched, and rendered. - Real TDLib iOS linking is blocked because `tdlib-rs` 1.2.0 does not publish the iOS static library artifact requested by its `download-tdlib` build script. Next viable paths: 1. Build TDLib for `iphoneos` and `iphonesimulator` locally and switch the Rust dependency path to `local-tdlib` or `pkg-config`. 2. Add a fake-only `tele-ios-ffi` build feature that avoids linking TDLib for simulator UI work, while keeping real TDLib behind a separate feature. 3. Replace the `tdlib-rs` packaging path for iOS with a lower-level C ABI/XCFramework if UniFFI plus `tdlib-rs` cannot link cleanly on device.